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Sextant role in mission concept
of operations
Recently, SSgt Patrick Hegeman, a Marine with
Marine Corps Special
Operations Command Detachment One,
and Mike Parlow, Director of Object Raku Technology, prepared a brief on DET-1's
OIF II mission preparation process including
visualization of targets using Sextant VWT. For urban operations, Sextant
contributed significantly to the team's mission briefing
and added particular value during the individual assault team
rehearsal. This brief was delivered at
the Urban Operations Summit V and is now available on the
Marine Corps Center for
Lessons Learned website. Selected excerpts are
included below:
"MC-SOCOM
DET-1 had a two man
Geospatial Intelligence Team and a two man Imagery
Interpreter Team. Both teams had significant roles to
play during the process of creating and editing all 3d
urban models. Including the 3D products, both
teams had a minimum of 10 to 15 different types of
products to produce to support each mission that took
place."

"During operations in
Iraq, the average time-frame to prosecute a target site
was twenty-four to thirty-four hours."
"Most
of the historic geospatial data from the National
Geospatial-Intelligence Agency was Quality Checked (QC’d).
Meaning, most of NGA’s data is created for the macro
level and no t the micro level so we had to add
information and update pre-existing data. This meant
fine tuning Digital Terrain Elevation Data, Interim
Terrain Data, Vector Interim Data, Urban Vector Map, and
other data sets that are provided by NGA. All of
this data would come into play when we created our
Sextant 3D model; we found that the more we QC’d, the
faster we could create our 3D model.
Also during this time, the Imagery Team were finishing
up their target breakdowns. This included exact door
placement, window placement, equipment identification,
building measurements, etc. This was also an imperative
step to creating a good 3D representation."
"Our
next priority was the 3D model itself. Our first issue
was determining the right amount of quality vice
quantity. Given our time line we would start with a 500
meter radius around the target site. We would then
add all the vector data that we had QC’d from the
previous products, and again this was crucial because
our intent was to fill the area with as much vector data
as possible. Following that, we'd start building the
target compound itself and continue to add detail to the
specific target site all the way to the D-6 hour mark.

Once we hit the D-6 hour mark, we would move on to build
the essential but not critical features, i.e. buildings
within 200 meters of the target compound. Just the basic
shapes of these bldgs were added and very little detail
was used on them unless pertinent information was needed
on those buildings, i.e. we were identifying the target
building by the number of gates on the block or a
specific patch of trees in a courtyard, etc. We
would spend approximately 45 minutes to 5 hours in
Sextant depending on the scene’s importance to the
mission and the progress of all other required
products."
"At
D-5, all data was saved and the product was brought to
the Assault Teams for individual team rehearsals.
This consisted of sitting down with the teams one at a
time and walking them through the target site and
answering any questions that they had. This was the
main focus of effort and paid off the most dividends for
the operators."

"At D-4, the Concept of Operations Brief usually lasted
an hour. During this brief I would bring in my system
and have the model up on a side overhead projector.
During the brief, team leaders would walk the commanders
through their individual team tasks utilizing both
imagery and the 3d model."
"After the mission, during the debriefing, the 3D model
was used by the team leaders to walk the commanders
through their actions during the target take down.
As part of our post processing duties we would update
the 3d model with any new information. If
possible, the target was visited, so it was easy for the
GINT & IMINT teams to compare the model to the real
thing."
Sextant integrated by Skyline Software Systems:
Object Raku Technology Inc is pleased to announce that
Skyline Software Systems, Inc has joined its Vendor
Authorized Reseller program. The move synchronizes
Skyline’s patented and award-winning Terra Explorer Pro
technology with Object Raku’s hi-resolution 3D
geo-modeling package.
“Military operations in urban terrain constitute one of
the most daunting challenges facing forces today”, says
Mike Parlow, Director of Object Raku said. “In an
operational scenario, operators and analysts are under
extremely tight timelines. From the time the warning
order is issued, products and analyses have hours, not
days, to be completed. This problem is compounded
near-exponentially in an urban operation where the
terrain, infrastructure and population add significant
issues that cannot be ignored.
Because urban operations are at their core 3D
operations, portrayals of the mission information in the
3D context better enable the operators and analysts to
make decisions tailored to the environment. By combining
Skyline Software’s Terra Explorer suite and Object
Raku’s Sextant, we create an unparalleled urban mission
planning & rehearsal capability.”
Plans are for the Sextant module in Terra Explorer Pro
to be available in beta form to Skyline customers by
June ’06.
“We are on track to complete the integration over the
next few weeks.” says Paul Collins, C.E.O. of
Skyline Software
Systems. “Our customers worldwide have a need for
the whole picture – from the country level view right
down to the individual street corner. The ability to
accurately depict specific features such as street
signs, lamp posts, man-hole covers, and windows in the
immersive 3D mission scenario allows the analysts,
planners, and operatives to weigh all of the relevant
information in a mission-specific perspective. What we
have done is to fuse the ground level and subterranean
perspective of Sextant directly into Terra Explorer Pro
as a native interface. This approach aims to leverage
the years of mission-tested experience of both tool
kits.
For seamless viewing, interaction and
dissemination of the geospatial globe down to low-level
fly-over, Terra Explorer is without peer. In complement
to our technology, Object Raku has pioneered urban
mission support to tactical operators and allows them to
vividly detail and enter buildings and subterranean
mission areas. It’s a perfect match.”
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What they're saying about Object Raku software:
“Sextant VWT provides a seamless 3D environment
that is easy for users to rapidly populate. You can quickly
import GIS data, build a realistic 3D scene, and browse through
it using a map. Sextant is a streamlined tool for visualizing
data in a highly detailed 3D scene.”
Dr. Douglas H Kliman President
Tactical Geographics, LLC.
"We have been using Object Raku for almost 2 years at CFJIC. We
continue to find it extremely useful in support to operations."
Capt J. W. Klatt
Advanced Exploitation Section
Canadian Forces Joint Imagery Centre
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Raku Geo Services integrate
AI.implant crowd technology
In response to customer needs for more realistic urban virtual
environments, Raku Geo Services investigated ways to work with
the industry leading AI.implant crowd brain by Engenuity
Technologies.
Using
Sextant's high-resolution geometry, the team's innovation
allowed for the comprehensive integration of
dense urban terrain with crowd interaction. Crowd
interaction was implemented inside buildings as well as in an
underground mall and train platform.
Crowd entities are geospatially aware and
interactive with the buildings, trees, cars, and with external
entities (players and/or SAF) & events (i.e. detonations).
An engine was developed (Raku Crowd Injector) to transmit crowd
positions and states via HLA/DIS so any simulation can use them
(injects the entities into the sim). Crowd behaviours are
assigned without programming using the AI.implant composition
tool.
Learn more about how
Raku Geo Services can tailor custom solutions to help your
organization.
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Tech Tips - "Ask Jamie"
Question: How can I quickly
give buildings complex roof structures like domes?
Jamie: Using the Building
Editor (old-timers will call the interface TacScene), go to the roof panel.
Select or add four points on the roof surface. With the points still
selected, right-click and choose "Add Default Geometry". From there,
pick the shape you're after - dome, cone, pyramid are 3 of the choices - and
the new roof section will be added to the model. Whatever you choose,
the new roof points can be edited just like other points so you can easily
tweak it to meet exactly the height and location you need.
***
Question: Can I use
multiple digital elevation models in one terrain?
Jamie: Yes.
Make a terrain as usual from DTED or whatever dem you
have and then go to the 3D Ops menu and choose Add
MicroTerrain. In the source elevations box,
select one of the 3D options - from DEM or from 3D
shape. Once you've identified the file, pick how
you'd like to texture the terrain (geo-specific, other).
The mouse cursor is then loaded on the 2D map for you to
define the micro terrain area.
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*****
Object Raku Technology Inc of Vancouver, BC is
focused on the fusion of geospatial data and 3D visualization
for the benefit of industry, government and military customers.
Through the company’s object-oriented solutions to complex GIS
challenges, remarkable breakthroughs have been achieved in the
field of rapid 3D terrain generation and mission rehearsal with
a special emphasis on urban operations.
Object Raku’s Sextant software is the leading edge of applied 3D
technology and clients include US
and Canadian
government agencies as well as operational units
within the US Army, Marine Corps, and Navy.
(c)
Object Raku Technology Inc. 2006
All brand and product names are trademarks or
registered trademarks of their respective companies. This
information is subject to change without notice and is provided
"as is" with no warranty. Object Raku Technology shall not be
liable for any direct, indirect, special, incidental or
consequential damages in connection with the use of this
material.
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